Composers' Desktop Project

CDP-LITE Function List



Musical Role of the Function

COLOUR SPACE
COMBINE TIMING
LENGTHEN/SHORTEN TUNE TO HARMONY
REARRANGE UP/DOWN/GLISS
REDUCE UTILITIES

TD = Time Domain (time & amplitude of each sample)
SD = Spectral Domain (frequency, i.e., partial & its amplitude)


Musical Role: COLOUR the whole sound

FILTER BANK
[TD]
6 Preset filter bank options
You decide which bank and cut-off slope (Q)
More Info   Reference Manual
FILTER FIXED
[TD]
Preset filter slope
You decide frequency location
More Info   Reference Manual
FILTER LOHI
[TD]
Remove frequencies above or below a named frequency
You decide location abd cut-off slope (Q)
More Info   Reference Manual
FILTER VARIABLE
[TD]
Select among a number of preset types of filter
You decide which type
More Info   Reference Manual
FOCUS FOLD
[SD]
Move colour features of a sound into a specified frequency range
You decide the frequency location and width
More Info   Reference Manual
RING-MODULATION
[TD]
Push the sound outwards from the middle
You decide the width of the middle portion
More Info   Reference Manual


Musical Role: COMBINE features of different sounds

COMBINE INTERLEAVE
[SD]
Alternate short sections of 2 or more sounds
You decide how long the sections should be.
More Info   Reference Manual
COMBINE MAX
[SD]
Select & put together the loudest components of 2 or more sounds
Automatic
More Info   Reference Manual
ENVELOPE REPLACE
[TD]
Replace amplitude contour of sound 1 with that of sound 2
Automatic
More Info   Reference Manual
FORMANTS VOCODE
[SD]
Replace spectral contour of sound 1 with that of sound 2
Automatic
More Info   Reference Manual
MORPH MORPH
[SD]
Make a timbre-transition from sound 1 to sound 2
You decide location, length, frequency and amplitude curves.
More Info   Reference Manual


Musical Role: LENGTHEN or SHORTEN a sound, roughening its surface texture

DISTORT REPEAT
[TD]
Repeat grouped, uneven sections of the sound
You decide size of groups and number of repeats
More Info   Reference Manual
EXTEND LOOP
[TD]
Assemble fixed length segments as move through sound at evenly spaced steps
You decide step and segment size and (optionally) output length
More Info   Reference Manual
EXTEND SCRAMBLE
[TD]
Randomly rearrange and set output length
You decide minimum/maximum segment size and output length
More Info   Reference Manual
GRAINMILL
[TD]
Comprehensive facilities for turning a sound into tiny grains
You shape length, grain size & overlap, pitch, loudness and use of space
More Info   Reference Manual
MODIFY BRASSAGE,
 Mode 2: TIMEWARP
[TD]
Make grainy and lengthen/shorten
You decide how (steady or time-varying) and how much
More Info   Reference Manual
STRETCH TIME
[SD]
Lengthen/shorten a sound without changing its pitch
You decide how (steady or time-varying) and how much
More Info   Reference Manual


Musical Role: REARRANGE the sound

BLUR DRUNK
[SD]
Pick and choose parts of the sound, with randomised features
You decide size & location of sections, etc.
More Info   Reference Manual
BLUR SHUFFLE
[SD]
Shuffle analysis windows, singly or in groups
You create the shuffle pattern
More Info   Reference Manual
DISTORT REVERSE
[TD]
Reverse grouped uneven sections of the sound
You decide how big the groups are
More Info   Reference Manual
DISTORT SHUFFLE
[TD]
Shuffle uneven sections of the sound
You create the shuffle pattern
More Info   Reference Manual
EXTEND SCRAMBLE
[TD]
Randomly mix up a sound
You determine the minimum/maximum segment size
More Info   Reference Manual
MODIFY RADICAL-1
 REVERSE
[TD]
Start at the end and proceed to the beginning
Automatic
More Info   Reference Manual


Musical Role: REDUCE component parts of the sound

BLUR BLUR
[SD]
Smooth differences within sections of the sound
You decide the size of the sections
More Info   Reference Manual
BLUR SUPPRESS
[SD]
Take away the loudest parts of the sound
You decide how many partials to remove
More Info   Reference Manual
HILITE TRACE
[SD]
Keep only the loudest parts of the sound
You decide how much to keep
More Info   Reference Manual


Musical Role: Add SPACE around a sound

MODIFY REVECHO
[TD]
Alter the ambient space perceived to be around a sound
You decide the size of this space
More Info   Reference Manual
MODIFY SPACE
[TD]
Position a sound in space
You decide location and whether moving ('pan')
More Info   Reference Manual


Musical Role: Alter internal TIMING of a sound

FOCUS FREEZE
[SD]
Hold spectrum steady before or after certain times
You decide when to freeze, whether before or after, and when to unfreeze
More Info   Reference Manual
FOCUS HOLD
[SD]
Hold the spectrum steady at certain times
You decide when and for how long
More Info   Reference Manual
FOCUS STEP
[SD]
Hold spectrum steady in regular steps
You decide how big the steps are
More Info   Reference Manual


Musical Role: TUNE a sound to a harmony

FILTER VARIBANK
[TD]
Colour a sound with 1 or more chord
You decide which chord(s) and how resonant
More Info   Reference Manual
PITCH TUNE
[SD]
Tune the sound to the pitches of a chord
You decide which chord
More Info   Reference Manual


Musical Role: Move UP/DOWN or GLISSANDO

DISTORT PITCHWARP
[TD]
Create irregular pitch bends
You decide how far they bend
More Info   Reference Manual
FOCUS ACCUMULATE
[SD]
Data accumulation that produces reverberation & glissando effects
You decide glissando speed and delay times
More Info   Reference Manual
MODIFY SPEED
[TD]
Transposition that alters pitch and duration
You decide how far and whether steady or time-varying
More Info   Reference Manual
PITCH TRANSPOSE
[SD]
Spectral transposition that keeps harmonic (i.e., pitch) relationships
You decide where in spectrum and how far
More Info   Reference Manual
REPITCH TRANSPOSE
[SD]
Transposition affecting the spectrum
You decide how far and by what means
More Info   Reference Manual
STRANGE SHIFT
[SD]
Shift the spectrum up or down
You decide which part and how far
More Info   Reference Manual
STRANGE WAVER
[SD]
Create a frequency vibrato by harmonic/inharmonic oscillation
You decide how fast and how far
More Info   Reference Manual

Musical Role: Basic UTILITIES, for convenience, or use soundfile editor

SFEDIT CUT
[TD]
Remove part of a sound and save separately
You decide which part
More Info   Reference Manual
MODIFY LOUDNESS
[TD]
Increase or decrease the amplitude level of the sound
You decide how much to raise or lower the amplitude level
More Info   Reference Manual
ENVEL DOVETAIL
[TD]
Raise amplitude from 0 at the beginning and return to 0 at the end
You decide how quickly to raise and lower the amplitude
More Info   Reference Manual
SFEDIT JOIN
[TD]
Join together 2 or more sounds end to end
You decide how many and how smooth a join to make ('splice window' or 'slope' of amplitude rise/fall at the beginning and end of the sound
More Info   Reference Manual
SUBMIX MIX
[TD]
Assemble several soundfiles (the same one or different ones) into a pssage of music
You decide which sounds, start times, amplitude levels and spatial positioning
More Info   Reference Manual


19 November 2003   ©2003 Archer Endrich Chippenham, Wiltshire  England