Composers' Desktop
Project
| COLOUR | SPACE |
|---|---|
| COMBINE | TIMING |
| LENGTHEN/SHORTEN | TUNE TO HARMONY |
| REARRANGE | UP/DOWN/GLISS |
| REDUCE | UTILITIES |
FILTER BANK
[TD]6 Preset filter bank options
You decide which bank and cut-off slope (Q)
More Info Reference ManualFILTER FIXED
[TD]Preset filter slope
You decide frequency location
More Info Reference ManualFILTER LOHI
[TD]Remove frequencies above or below a named frequency
You decide location abd cut-off slope (Q)
More Info Reference ManualFILTER VARIABLE
[TD]Select among a number of preset types of filter
You decide which type
More Info Reference ManualFOCUS FOLD
[SD]Move colour features of a sound into a specified frequency range
You decide the frequency location and width
More Info Reference ManualRING-MODULATION
[TD]Push the sound outwards from the middle
You decide the width of the middle portion
More Info Reference Manual
COMBINE INTERLEAVE
[SD]Alternate short sections of 2 or more sounds
You decide how long the sections should be.
More Info Reference ManualCOMBINE MAX
[SD]Select & put together the loudest components of 2 or more sounds
Automatic
More Info Reference ManualENVELOPE REPLACE
[TD]Replace amplitude contour of sound 1 with that of sound 2
Automatic
More Info Reference ManualFORMANTS VOCODE
[SD]Replace spectral contour of sound 1 with that of sound 2
Automatic
More Info Reference ManualMORPH MORPH
[SD]Make a timbre-transition from sound 1 to sound 2
You decide location, length, frequency and amplitude curves.
More Info Reference Manual
DISTORT REPEAT
[TD]Repeat grouped, uneven sections of the sound
You decide size of groups and number of repeats
More Info Reference ManualEXTEND LOOP
[TD]Assemble fixed length segments as move through sound at evenly spaced steps
You decide step and segment size and (optionally) output length
More Info Reference ManualEXTEND SCRAMBLE
[TD]Randomly rearrange and set output length
You decide minimum/maximum segment size and output length
More Info Reference ManualGRAINMILL
[TD]Comprehensive facilities for turning a sound into tiny grains
You shape length, grain size & overlap, pitch, loudness and use of space
More Info Reference ManualMODIFY BRASSAGE,
Mode 2: TIMEWARP [TD]Make grainy and lengthen/shorten
You decide how (steady or time-varying) and how much
More Info Reference ManualSTRETCH TIME
[SD]Lengthen/shorten a sound without changing its pitch
You decide how (steady or time-varying) and how much
More Info Reference Manual
BLUR DRUNK
[SD]Pick and choose parts of the sound, with randomised features
You decide size & location of sections, etc.
More Info Reference ManualBLUR SHUFFLE
[SD]Shuffle analysis windows, singly or in groups
You create the shuffle pattern
More Info Reference ManualDISTORT REVERSE
[TD]Reverse grouped uneven sections of the sound
You decide how big the groups are
More Info Reference ManualDISTORT SHUFFLE
[TD]Shuffle uneven sections of the sound
You create the shuffle pattern
More Info Reference ManualEXTEND SCRAMBLE
[TD]Randomly mix up a sound
You determine the minimum/maximum segment size
More Info Reference ManualMODIFY RADICAL-1
REVERSE [TD]Start at the end and proceed to the beginning
Automatic
More Info Reference Manual
BLUR BLUR
[SD]Smooth differences within sections of the sound
You decide the size of the sections
More Info Reference ManualBLUR SUPPRESS
[SD]Take away the loudest parts of the sound
You decide how many partials to remove
More Info Reference ManualHILITE TRACE
[SD]Keep only the loudest parts of the sound
You decide how much to keep
More Info Reference Manual
MODIFY REVECHO
[TD]Alter the ambient space perceived to be around a sound
You decide the size of this space
More Info Reference ManualMODIFY SPACE
[TD]Position a sound in space
You decide location and whether moving ('pan')
More Info Reference Manual
FOCUS FREEZE
[SD]Hold spectrum steady before or after certain times
You decide when to freeze, whether before or after, and when to unfreeze
More Info Reference ManualFOCUS HOLD
[SD]Hold the spectrum steady at certain times
You decide when and for how long
More Info Reference ManualFOCUS STEP
[SD]Hold spectrum steady in regular steps
You decide how big the steps are
More Info Reference Manual
FILTER VARIBANK
[TD]Colour a sound with 1 or more chord
You decide which chord(s) and how resonant
More Info Reference ManualPITCH TUNE
[SD]Tune the sound to the pitches of a chord
You decide which chord
More Info Reference Manual
DISTORT PITCHWARP
[TD]Create irregular pitch bends
You decide how far they bend
More Info Reference ManualFOCUS ACCUMULATE
[SD]Data accumulation that produces reverberation & glissando effects
You decide glissando speed and delay times
More Info Reference ManualMODIFY SPEED
[TD]Transposition that alters pitch and duration
You decide how far and whether steady or time-varying
More Info Reference ManualPITCH TRANSPOSE
[SD]Spectral transposition that keeps harmonic (i.e., pitch) relationships
You decide where in spectrum and how far
More Info Reference ManualREPITCH TRANSPOSE
[SD]Transposition affecting the spectrum
You decide how far and by what means
More Info Reference ManualSTRANGE SHIFT
[SD]Shift the spectrum up or down
You decide which part and how far
More Info Reference ManualSTRANGE WAVER
[SD]Create a frequency vibrato by harmonic/inharmonic oscillation
You decide how fast and how far
More Info Reference Manual
SFEDIT CUT
[TD]Remove part of a sound and save separately
You decide which part
More Info Reference ManualMODIFY LOUDNESS
[TD]Increase or decrease the amplitude level of the sound
You decide how much to raise or lower the amplitude level
More Info Reference ManualENVEL DOVETAIL
[TD]Raise amplitude from 0 at the beginning and return to 0 at the end
You decide how quickly to raise and lower the amplitude
More Info Reference ManualSFEDIT JOIN
[TD]Join together 2 or more sounds end to end
You decide how many and how smooth a join to make ('splice window' or 'slope' of amplitude rise/fall at the beginning and end of the sound
More Info Reference ManualSUBMIX MIX
[TD]Assemble several soundfiles (the same one or different ones) into a pssage of music
You decide which sounds, start times, amplitude levels and spatial positioning
More Info Reference Manual
19 November 2003 ©2003 Archer Endrich Chippenham, Wiltshire England