Copyright © 1994, 1996, 1999 Information Geometers Ltd and The University of Bath
As Visual C++ supports OpenGL, the first stage in the installation of svLis under Microsoft Windows (assuming that you already have a copy of Visual C++) is to obtain GLUT (and maybe also some of the GLUT demonstration programs for testing). Get OpenGL/GLUT all working, then start on svLis.
The compressed svLis distribution file to run under Windows 95 or NT is PC_SVLIS.ZIP. The stages of the installation of svLis under Microsoft Windows are:
Open an MSDOS window and CD to C:\SVLIS. Type BIN\SV_TST_1. This will create a simple test model (a cube intersected with a sphere) in C:\SVLIS\RESULTS\SV_TST.MOD. Type this file out if you like. It will start something like:
SvLis(3)
# SvLis created this file on Sun Feb 21 15:59:16 1999
model
{
268482224 L 0
box\interval\0, 10/, interval\0, 10/, interval\0, 10//
set_list
[
268482032 0
set
(
268481656 7 0 &
set
(
268481600 1 0
primitive
<
268481528 3 0 -
primitive
<
.
.
.
.
though the numbers will be different.
If you run BIN\SV_TST_2, this will read the model, then divide and facet it, then print some statistics. Finally running BIN\SV_TST_G should produce a picture of the model. The faceting of this picture is deliberately crude; you can refine it by picking the `Facet quality' menu item with the right mouse button in the graphics window. Typing `?' in the graphics window gives a list of options. Also, if you turn texturing on from the menu, you should get the svLis logo tiled across the flat faces.
There are a number of other programs provided with svLis; for details of them see the svLis manual here.
