Last night I gave a talk at The Raven in town as part of the Bath Science Cafe. I was thrilled to be invited!! My talk discussed how understanding perception can help to design virtual worlds that appear fluid and immersive. I covered elements such as redirected walking and foveated rendering emphasising how both techniques take advantage of human perception and deliver experiences that maintain quality while significantly reducing constraints around physical space and computational power. I ended the talk with my own work on designing incongruent audiovisual environments to reduce issues with distance and scale perception in VR. The talk was well received, and I hope to deliver it again someday!
Slides are available here