My paper titled “An Approach to Reducing Distance Compression in Audiovisual Virtual Environments” has been accepted into the SIVE (Sonic Interactions in Virtual Environments) workshop as part of IEEE VR 2017! I will be presenting my paper and it will be published as part of the conference proceedings. I will …read more
When viewing any 3D experience, be it a movie, game, or interactive virtual reality (VR), objects don’t just jump out of the screen. They whirl around you and come to life through sound. Hear the crackle of the fire just outside of view. Hear the ice puck fire from …read more
I recently finished reading Simon Singh‘s book titled ‘The Simpsons & their Mathematical Secrets’ and thought I’d write a review as it was a riveting literary account of the history of mathematics, as told through personal interviews with the writing team of both ‘The Simpsons’ & ‘Futurama’. The book does …read more
Today I met with my supervisors to discuss my upcoming transfer viva and interesting topics for studies moving into 2015. While nearing completion, my supervisors gave some valuable feedback for the tone and message of my report; especially the necessity of a coherent narrative. I’ve tried to be as …read more
I started a(nother) draft of my literature review today. The topic is audio games, and while I have spent the guts of a year trawling over top tier conference proceedings (CHI, UIST, CSCW) I have built up a vast amount of solid lit on audio as an interaction paradigm …read more
So, I set up this site almost a year ago now and never actually published anything to it. I’ve decided to have a bash at it and might try and publish to it at least once a week, probably on a Sunday afternoon ( much like this one :-) ).
I’ve …read more